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Cross Platform Gaming: More Than the Sum of Its Parts?

Shen, R., Garaialde, D., & Doherty, K.

2025 · ACM Games: Research and Practice

Abstract

Gaming is today an increasingly cross-platform affair — a novel interaction paradigm inspired in large part by burgeoning economic incentives. And yet, we know little about game players’ experiences of cross-platform games, the factors which mark engagement, nor the barriers to cross-play implementation and decision-making processes of game industry professionals. We adopt a mixed-methods approach to understanding the current status and future of the cross-platform implementation of games, employing a survey (n=87) of active players of Genshin Impact and interviews (n=3) of expert game industry professionals. This study contributes new insights into the nature of cross-play, as has increasingly become the norm in practice, while remaining a persistently challenging yet inextricable component of game-design, by permitting an increasingly active and cooperative game experience. We conclude this article with initial guidelines for HCI researchers and game industry professionals.

Cite

APA

Shen, R., Garaialde, D., & Doherty, K. (2025). Cross Platform Gaming: More Than the Sum of Its Parts? ACM Games: Research and Practice, 3(4), 1–23. https://doi.org/10.1145/3774417

BibTeX
@article{Shen_2025,
  title={Cross Platform Gaming: More Than the Sum of Its Parts?},
  volume={3},
  ISSN={2832-5516},
  url={http://dx.doi.org/10.1145/3774417},
  DOI={10.1145/3774417},
  number={4},
  journal={Games: Research and Practice},
  publisher={Association for Computing Machinery (ACM)},
  author={Shen, Runkun and Garaialde, Diego and Doherty, Kevin},
  year={2025},
  month=Nov,
  pages={1--23}
}